Gta 5 Fxaa On Or Off
Flexibility.
Flexibility is the freedom to cram a pair of Titan Xs into a micro-ATX case. Or to try maxing out Assassin's Creed: Unity on integrated graphics, (though to be frank it doesn't run that much better with a loftier-end bill of fare). Information technology's about pushing all eight cores of that FX-8350 past 4.0 Ghz and footing absurd power bills. Information technology's that and a lot of other things. Flexibility is at the heart of what makes PC gaming such a remarkable proposition in this era of locked-downward consoles and platform exclusivity. It'south the freedom to do what you want, to purchase the hardware you desire, and to run what you want.
Flexibility is also maybe PC gaming's greatest merchandise-off. When a title like Grand Theft Auto 5 comes around with over 20 graphics settings on offer, that flexibility can turn into a nightmare. Almost people but want to get a game up and running at a solid 30 or 60 FPS and just play. That simplicity has always been what made people turn to consoles. Merely what if that same flexibility made its fashion over to PC? What if, in under two minutes, y'all could configure the verbal graphics settings for your card to get a guaranteed frame rate and not take to think twice, instead of hunting through forums and trying to make sense of benchmarks? That'due south where IGN India's What You Encounter is What Y'all Become comes in.
What Y'all See is What You lot Get is one of the near comprehensive graphics settings analysis on the interwebs. Through exhaustive benchmarking, nosotros get hard numbers—the exact framerate impact of adjusting any particular setting, telling you exactly how far y'all can push button your system, at the integrated graphics, entry level, enthusiast, and high-terminate tiers. More than mere benchmarks, we also provide you with guaranteed settings configurations—the exact settings for your performance tier, that will give you a rock-solid 30 or 60 FPS.
For this pilot feature, we'll exist limiting ourselves to a GT 750M at stock clocks (equivalent to a 2 GB GTX 650), correct in the middle of the entry-level performance envelope. Our results hither can be generalised within x-15 percent accurateness (iii-5 FPS) to merely near any entry level carte du jour, such as the Hd 7750, the GTX 650, the GTX 550 Ti and so on. Going ahead, nosotros'll be featuring integrated, enthusiast, and loftier-end cards for guaranteed settings at all performance tiers. Without further ado, IGN India's What You See is What You lot Go: GTA five Edition:
Methodology:
GTA 5 features over 20 configurable graphics settings. We exhaustively benchmarked all of these with entry-level hardware—a GT 750M and an i7 3630QM. The 750M, a GK 107 part, is identical in all respects, including clock rates, to a stock 2 GB GTX 650. The i7 3630QM, clocked lower than desktop i7s, performs on par with mid-range i5s such as the 4460. Information technology is sufficiently powerful to non bottleneck the 750M. Our test platform was outfitted with eight GB of DDR3 RAM.
As the built-in benchmark for GTA 5 does not evidence boilerplate framerates, nosotros calculated the average framerate beyond 3 different benchmark scenes using results from FRAPS.
Recommended Settings:
In social club to become a solid thirty or 60 FPS at 720p on entry-level hardware, the post-obit are our recommended settings. No 2 systems are perfectly alike. If yous are getting frame drops with these settings, refer to our per-setting benchmarks further downward and adjust to your preference.
Settings for 60 FPS at 1280x720
Setting | Quality |
FXAA | On |
MSAA | Off |
Poplation Density | Maximum |
Population Variety | Maximum |
Distance Scaling | Maximum |
Texture Quality | Very Loftier |
Shader Quality | Normal |
Shadow Qualiy | High |
Reflection Quality | High |
Reflection MSAA | Off |
Water Quality | High |
Particles Quality | High |
Grass Quality | High |
Soft Shadows | Softest |
Post FX | Normal |
Motion Blur | Off |
In-Game Depth-of-Field Effects | Off |
Anisotropic Filtering | X16 |
Ambient Apoplexy | Normal |
Tessellation | Normal |
Enhanced Distance Scaling | Off |
High Resolution Shadows | Off |
High Detail Streaming While Flying | Off |
Long Shadows | Off |
Settings for thirty FPS at 1280x720
Setting | Quality |
FXAA | On |
MSAA | Off |
Poplation Density | Maximum |
Population Multifariousness | Maximum |
Altitude Scaling | Maximum |
Texture Quality | Very Loftier |
Shader Quality | High |
Shadow Qualiy | High |
Reflection Quality | Very Loftier |
Reflection MSAA | Off |
Water Quality | Very High |
Particles Quality | Very Loftier |
Grass Quality | High |
Soft Shadows | Nvidia PCSS |
Mail service FX | Very High |
Motion Blur | Maximum |
In-Game Depth-of-Field Furnishings | On |
Anisotropic Filtering | X16 |
Ambient Occlusion | High |
Tessellation | Very Loftier |
Enhanced Distance Scaling | Off |
High Resolution Shadows | Off |
High Detail Streaming While Flying | Off |
Long Shadows | Off |
Per-Setting Assay
FXAA: FXAA is a fast, mail service-process anti-aliasing technique. It has the tendency to blur textures somewhat and it doesn't get rid of jagged (aliased) edges anywhere near also as MSAA, but this is an extremely performance-friendly option. We constitute that, compared to the baseline (with all settings turned as low every bit possible), enabling FXAA did not effect in any loss in framerate. FXAA is, essentially "costless" AA.
Bottom line: FXAA has a 0 percent impact on performance. Feel free to enable it.

MSAA: MSAA is the "one-time-fashioned," intensive anti-aliasing method. In GTA v, 4x and 8x MSAA offered far better anti-aliasing than FXAA. Notwithstanding, the performance price is very loftier. Enabling 2x MSAA resulted in a 30 FPS drib from the baseline. 4x MSAA resulted in a 45 FPS drib, and with 8x MSAA enabled, the game ran at xxx FPS, less than one third of the baseline.
Lesser line: MSAA has a 32-68 percent bear on on operation. If anti-aliasing is an absolute must for you, enable 2x MSAA together with FXAA, and then dial dorsum a few other settings. Notwithstanding, we recommend merely sticking with FXAA.

TXAA: This is an Nvidia-exclusive anti-aliasing method. The "T" stands for temporal, and TXAA is able to handle anti-aliasing for objects that MSAA tin can't cover, including transparent objects like fences. Still, in practice, it tends to blur the prototype much like FXAA. Too, it'southward a bit of a functioning sus scrofa. At 2x, TXAA results in a 35 FPS driblet. At 4x, this becomes a driblet of 43 FPS.
Bottom line: TXAA has a 37-45 percent impact on performance. Because it tends to blur the paradigm, we recommend sticking to 2x MSAA and FXAA if anti-aliasing is a priority. Otherwise, merely stick with FXAA solitary.

Population Density: This setting controls the density of NPC characters and vehicles around the thespian. In our tests, Population Density had a negligible bear upon on performance: the framerate was non impacted with Population Density prepare to 80 percent, and, fifty-fifty at the maximum setting, we experienced a dip of but two FPS. In general, Population Density options in most games tend to exist CPU-intensive, so if you're sporting an i3, an FX 6xxx processor or lower, reducing this setting may assist with performance. We do not recommend setting Population Density below l percent under circumstances, as this has a drastic touch on how the game looks—streets go about completely empty and devoid of life.
Bottom line: Population Density has a 0-ii pct impact on performance. If using a depression-end CPU, this may exist magnified slightly. Nosotros recommend leaving this at the maximum setting.

Source: https://in.ign.com/grand-theft-auto-v/75164/feature/what-you-see-is-what-you-get-grand-theft-auto-v-edition
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